When to Buy Armor and Helmet to Avoid Losing Money

When to Buy Armor and Helmet to Avoid Losing Money

In CS2, buying armor and a helmet is not just about protection — it’s a strategic choice that affects your team’s economy. A single mistake in equipment choice can cost several rounds, so it’s important to know when to invest in armor and when to save money for the next buy.

Main Types of Armor

Kevlar — reduces body damage and recoil. Costs $650.
Kevlar + Helmet — full protection against pistol headshots (except from Desert Eagle and rifles). Costs $1000.
 

When to Buy Armor Without Helmet

Full eco round — if you don’t have enough money for a full buy, grab only Kevlar, especially if you use MP9MAC-10, or a pistol.
Against AWP or rifles — the helmet won’t save you from headshots, so those $350 can be saved.

When to Buy a Helmet

Against pistols or SMGs — especially in force rounds when opponents use Tec-9, Five-SeveN, or UMP-45. One clean shot without a helmet means instant death (and loss of money).
In early rounds — after winning a pistol round, full armor helps maintain your advantage and protect your team’s economy.

Smart Economy Tips

Don’t buy a helmet unnecessarily — if the enemy already uses rifles like the AK-47, invest that $350 in grenades or a defuse kit instead.
Always analyze the enemy’s weapons: if they’re on an eco, helmet is essential; if they’re fully bought, you can skip it.
Coordinate purchases with teammates to maintain a balanced team economy.

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