Key Position Callouts on Ancient in CS2

Key Position Callouts on Ancient in CS2

The Ancient map in CS2 features numerous recognizable spots, tight corridors, and elevated areas that are crucial for tactics. Knowing these places helps cs2 players quickly navigate, provide accurate information to teammates, and adjust their strategy during a round.

A Site and Approaches

A Site — bomb plant area on A.

Temple — passage from CT Spawn to A Site, one of the defensive routes.

Triple Box — set of three boxes on A Site, used for planting or defense.

A Boost — a spot where one player can boost another for height advantage or vision.

Donut — circular or semi-circular room near mid, connecting A and Mid.

B Site and Approaches

B Site — bomb plant area on B.

Ramp — sloped approach leading to B Site.

Cave — small tunnels leading into B or used by CTs for retreat.

Ruins — area between Tunnel and Doors, often a staging point for B pushes.

Doors — double doors between Ruins and Ramp, crucial for map control.

Pillar — large vertical object on B, useful for cover.

Short — passage between CT and B, located near Cave.

Long — passage between CT and B, running parallel to Short.

Mid and Connected Areas

Mid — the central part of the map, a key connector between A and B.

Top Mid / Red — upper Mid, often accessed via stairs or corridor, a strong sniper position.

Xbox — group of boxes in the middle of Mid, a focal point for control fights.

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