



The CS2 economy is one of the key strategic elements. Money determines which weapons and utilities a team can buy in each round. Understanding it helps make informed decisions and control the flow of the game.
Round win
Winning a round normally (eliminating all enemies) gives $3,250 per player.
If Ts win via bomb explosion or CTs win via defuse, the reward increases to $3,500.
Round loss and loss bonus
First consecutive loss gives $1,400 per player.
Each subsequent consecutive loss increases the bonus by $500, up to a maximum of $3,400.
Winning after a series of losses resets the bonus to the base value.
Bomb plant / defuse
The CS2 player who plants or defuses the bomb receives an extra $300.
If Ts lose the round but the bomb was planted, the entire team gets $800 as compensation.
Kills and standard rewards
Each kill gives a bonus depending on the weapon type.
New mechanic (July 2025 update): every CT gets $50 for each kill of a terrorist, even if the round is lost.
The new $50 CT bonus encourages aggressive defense and taking kills, especially on eco or weak rounds.
Knowing when to buy, save (eco), or force-buy is critical for maintaining a stable team economy.
Planting the bomb becomes an additional strategic goal: even if Ts lose, the $800 bonus can help prepare for the next round.
Loss bonus prevents one side from running too far ahead, giving the losing team a chance to recover.


