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A dry peek in CS2 is pushing an angle without using any CS2 grenades (flashes, smokes, molotovs). It’s often used to quickly check a position or catch an opponent off guard.
Surprise factor – enemies don't expect it without a flash.
Resource-saving – especially during force rounds.
Counter-timing – can catch opponents switching positions.
Quick check – useful when fast info is needed.
Against an AWP in CS2 or when the angle is already held.
In open areas, where you're easily spotted.
If the enemy is aware of your presence.
Vary your pace and peek style.
Don’t overuse it – it works best when unexpected.
Use creatively based on timing and map control.
Conclusion: A dry peek is simple but risky. It pays off with good timing and confident aim.