Wallbangs in CS2: How They Work and What Affects Them

Wallbangs in CS2: How They Work and What Affects Them

In CS2, bullets can penetrate walls and objects — but not every weapon and not every surface allows it. When a bullet passes through an obstacle, it loses damage. The longer the path, the weaker the hit.

What affects wallbangs:

weapon penetration power (from 0 to 300);

material type (glass is easy, concrete is tough);

distance the bullet travels through the object.

A bullet can pass through up to 4 surfaces in one shot. Some materials look the same but behave differently — for example, plaster and concrete may look similar but have different penetration values.

How to test penetration in-game:

Launch CS2 with bots or on a private server and use the console command:
sv_showimpacts_penetration 1
You’ll see data about surface type, damage lost, and penetration distance.

Pro tip:

Shooting from one side of a box might work, while the other side won’t. It all depends on the angle and thickness of the object. Damage will vary too.

Conclusion:

To master wallbangs, study maps, test surfaces, and learn how your weapon performs — especially with your favorite CS2 skin. The higher the penetration, the more likely you'll break through cover and deal serious damage.

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