




In CS2, bullets can penetrate walls and objects — but not every weapon and not every surface allows it. When a bullet passes through an obstacle, it loses damage. The longer the path, the weaker the hit.
weapon penetration power (from 0 to 300);
material type (glass is easy, concrete is tough);
distance the bullet travels through the object.
A bullet can pass through up to 4 surfaces in one shot. Some materials look the same but behave differently — for example, plaster and concrete may look similar but have different penetration values.
Launch CS2 with bots or on a private server and use the console command:sv_showimpacts_penetration 1
You’ll see data about surface type, damage lost, and penetration distance.
Shooting from one side of a box might work, while the other side won’t. It all depends on the angle and thickness of the object. Damage will vary too.
To master wallbangs, study maps, test surfaces, and learn how your weapon performs — especially with your favorite CS2 skin. The higher the penetration, the more likely you'll break through cover and deal serious damage.