Key Position Callouts on Train in CS2

Key Position Callouts on Train in CS2

Train in CS2 remains one of the most tactically complex maps. Team success here depends on knowing the positions, clear communication, and the proper use of CS2 configs. Correct callouts let players react faster to enemy actions, while precise crosshair settings make executing strategies smoother.

Key positions on Train

A Site and surroundings:

A Site — bomb plant area among the trains.

A Main (T Main) — main terrorist entrance to A Site.

Ivy — long side passage to A Site.

Olof — corner near the red train, popular for fast entries.

E-Box (Electrical) — central box on A Site, a key defensive spot.

Old Heaven — former elevated position above A, name still used today.

A Red / A Yellow — trains on A Site, often used as cover.

Connector — passage linking A and B Sites, crucial for rotations.

B Site and approaches:

B Site — bomb plant zone inside the covered hall.

Upper B — upper terrorist entrance to B Site.

Lower B — lower terrorist entrance to B Site.

Other key areas:

Popdog — corridor linking A with approaches to B.

Showers — passage leading from T Spawn to B.

CT Spawn — counter-terrorist spawn.

T Spawn — terrorist spawn.

Conclusion

Knowing these Train CS2 callouts helps teams make quick decisions, coordinate better, and build effective tactics. This is especially important when testing CS2 crosshairs and configs. Train is a map where every second and every call can decide the outcome of a round.

Top CS2 Case Opening Sites
1.
HyperDrop
HyperDrop
9.8/ 10
More
+30% deposit bonus
Promo
CSSPOT
2.
Skinbox
Skinbox
7.1/ 10
More
Promo
CSSPOT
3.
JabkaSpin
JabkaSpin
7.1/ 10
More
Promo
CSSPOT