CS2 ViewModel and Radar Settings: Shooting, Radar, and Hand Models

CS2 ViewModel and Radar Settings: Shooting, Radar, and Hand Models

We continue optimizing your autoexec.cfg in CS2. In this section, we’ll go over commands and CS2 config tweaks that impact shooting precision, radar performance, and CS2 skin appearance in first-person view.

Let’s start with network commands, which directly affect shooting stability:

rate 128000   cl_cmdrate 128   cl_updaterate 128   cl_interp 0   cl_interp_ratio 1   fps_max 999  

These settings ensure smooth data exchange with 128-tick servers. You can adjust fps_max depending on your PC — typically between 240 and 999.

Now, let’s configure the radar. To see the whole map and track enemy movements more efficiently, reduce the radar scale. In-game, go to Settings → Game → Radar and set:

cl_radar_always_centered 0   cl_radar_scale 0.3   cl_radar_icon_scale_min 0.6   cl_hud_radar_scale 1.15  

This allows you to view more of the map and react faster during matches.

Next up: the viewmodel — how your hands and weapons are displayed. These settings improve visibility and gameplay comfort:

viewmodel_fov 65   viewmodel_offset_x 2   viewmodel_offset_y 2   viewmodel_offset_z -2   viewmodel_presetpos 3  

viewmodel_fov adjusts weapon zoom

offset_x/y/z control positioning on screen

viewmodel_presetpos offers predefined layouts (1 = default, 2 = wide view, 3 = classic CS 1.6 style)

These changes clean up the interface, expand your view, and enhance the experience — especially when aiming with CS2 crosshairs. At this point, your autoexec.cfg is far more balanced.

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