CT-Side Tactics
Inferno’s simplicity lies in its single-route access to each site. Maintaining effective control over these routes ensures success. Proper positioning and holding power are critical.
Controlling Banana
Send two or three players early in the round to secure Banana with molotovs and grenades. Once controlled, two players can rotate to Site A, leaving one to hold B. If attackers appear, this lone player should deploy incendiary grenades and retreat to Side, awaiting backup.
Site A Defense
When attackers focus on Site A, four defenders should hold the site. This makes it difficult for the opposition to breach, let alone plant the bomb.
On Inferno, retaking lost positions is challenging. Losing control of Site A can be catastrophic. Snipers are especially effective here, as the map offers excellent vantage points for an AWP in cs2. A skilled sniper can hold Banana, peek Mid, and defend Long effectively. Teams should invest in at least one sniper rifle to counter attackers and maintain positional advantage.
Interesting Facts
- Since Counter-Strike 1.6, Inferno has seen few changes. Developers only improved textures and swapped Sites A and B.
- A music track, Carcelera — Reflejo Andaluz, plays at the “T” spawn.
- Chickens roam the map, but the original chicken coop is gone in newer versions. It’s unclear how they got there, as chickens can’t fly.
- Earlier map versions featured bells at the “T” spawn that rang when shot. Later, they were replaced with chalk drawings. CS2 brought the original bells back.
- There used to be a tic-tac-toe game at the “T” spawn. Players could shoot to mark spots, but this feature has been removed in CS2.